ENGAGE XR Holdings plc

Research ENGAGE XR Holdings plc (EXR.L) on Bullrun: market cap GBX 1.18M. Explore financials, valuation history, model signals, and stock context.

Key Metrics

Valuation Snapshot

latest market cap is GBX 1.18M.

Five-year financial history

YearRevenueNet incomeFree cash flowGross marginDiluted EPSCashTotal debtEquity
FY2025EUR 1.94M-EUR 2.98M-EUR 1.90M93.3%-0.01EUR 1.62MEUR 26.38KEUR 1.87M
FY2024EUR 3.40M-EUR 3.97M-EUR 4.29M86.0%n/aEUR 3.57MEUR 34.54KEUR 4.72M
FY2023EUR 3.69M-EUR 4.05M-EUR 4.30M89.7%-0.01EUR 7.91MEUR 87.27KEUR 8.53M
FY2022EUR 3.87M-EUR 6.00M-EUR 5.57M81.7%-0.02EUR 2.21MEUR 7.88KEUR 2.48M
FY2021n/an/an/an/a-0.01n/an/an/a

Valuation history

YearSnapshot dateMarket capP/EDividend yieldAnnual dividend/share
20262026-10-04GBX 1.18Mn/an/a0

Dividend history

Latest trailing dividend snapshot: annual dividend/share 0 GBX.

About ENGAGE XR Holdings plc

ENGAGE XR Holdings plc engages in the development of the educational virtual reality platform. The company offers ENGAGE, an online virtual learning and corporate training platform that provides educators the tools they need to create their own content in virtual classrooms or virtual training environments. It also develops and sells virtual reality experiences, including Apollo 11 VR, Titanic VR and Shuttle Commander through Oculus, Steam, and PlayStation stores.

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Frequently asked questions

What is ENGAGE XR Holdings plc's market cap?

ENGAGE XR Holdings plc's market capitalization is GBX 1.18M.

What does ENGAGE XR Holdings plc do?

ENGAGE XR Holdings plc engages in the development of the educational virtual reality platform. The company offers ENGAGE, an online virtual learning and corporate training platform that provides educators the tools they need to create their own content in virtual classrooms or virtual training environments. It also develops and sells virtual reality experiences, including Apollo 11 VR, Titanic VR and Shuttle Commander through Oculus, Steam, and PlayStation stores. In addition, the company engages in the provision of professional services; and installation of VR within museums.