GCL Global Holdings Ltd
Research GCL Global Holdings Ltd (GCL) on Bullrun: market cap USD 95.11M. Explore financials, valuation history, model signals, and stock context.
Key Metrics
- TickerGCL
- ExchangeNASDAQ
- CountrySingapore
- SectorCommunication Services
- IndustryElectronic Gaming & Multimedia
- CurrencyUSD
- Market capUSD 95.11M
- Financial periodFY2025
- RevenueUSD 142.07M
- Revenue growth45.7%
- Net incomeUSD 5.59M
- Free cash flow-USD 10.47M
- Gross margin15.0%
Valuation Snapshot
latest market cap is USD 95.11M.
Five-year financial history
| Year | Revenue | Net income | Free cash flow | Gross margin | Diluted EPS | Cash | Total debt | Equity |
|---|---|---|---|---|---|---|---|---|
| FY2025 | USD 142.07M | USD 5.59M | -USD 10.47M | 15.0% | 0.05 | USD 18.25M | USD 11.92M | USD 35.85M |
| FY2024 | USD 97.53M | -USD 1.37M | USD 1.04M | 13.7% | -0.01 | USD 2.68M | USD 9.02M | USD 13.56M |
| FY2023 | USD 77.44M | USD 1.99M | -USD 4.90M | 17.9% | 0.02 | USD 2.54M | USD 5.75M | USD 17.16M |
Valuation history
| Year | Snapshot date | Market cap | P/E | Dividend yield | Annual dividend/share |
|---|---|---|---|---|---|
| 2026 | 2026-08-25 | USD 95.11M | n/a | n/a | n/a |
| 2025 | 2025-12-31 | USD 131.32M | n/a | n/a | n/a |
| 2023 | 2023-12-29 | n/a | 1073.0 | n/a | n/a |
About GCL Global Holdings Ltd
GCL Global Holdings Ltd., together with its subsidiaries, develops, publishes, distributes, and markets video games and other entertainment content in Asia, Europe, the United States, and Latin America. The company operates through three segments: Distribution and Sale of PC and Console Games and IT Hardware and Computer Accessories; Game Publishing; and Video Marketing Campaign and Social Media Advertising Services.
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Frequently asked questions
What is GCL Global Holdings Ltd's market cap?
GCL Global Holdings Ltd's market capitalization is USD 95.11M.
What does GCL Global Holdings Ltd do?
GCL Global Holdings Ltd., together with its subsidiaries, develops, publishes, distributes, and markets video games and other entertainment content in Asia, Europe, the United States, and Latin America. The company operates through three segments: Distribution and Sale of PC and Console Games and IT Hardware and Computer Accessories; Game Publishing; and Video Marketing Campaign and Social Media Advertising Services.