Live Ventures Inc

Research Live Ventures Inc (LIVE) on Bullrun: market cap USD 23.50M. Explore financials, valuation history, model signals, and stock context.

Key Metrics

Valuation Snapshot

latest market cap is USD 23.50M.

Five-year financial history

YearRevenueNet incomeFree cash flowGross marginDiluted EPSCashTotal debtEquity
FY2025USD 444.94MUSD 22.74MUSD 20.98M32.7%4.93USD 8.83MUSD 216.46MUSD 95.29M
FY2024USD 472.84M-USD 26.69MUSD 12.14M30.6%-8.48USD 7.41MUSD 258.05MUSD 73.28M
FY2023USD 355.17M-USD 102.00KUSD 15.99M32.5%-0.03USD 4.31MUSD 244.53MUSD 100.14M
FY2022USD 286.91MUSD 24.74M-USD 5.73M34.1%7.84USD 4.60MUSD 78.64MUSD 97.61M

Valuation history

YearSnapshot dateMarket capP/EDividend yieldAnnual dividend/share
20262026-10-09USD 23.50Mn/an/an/a
20252025-12-31USD 45.46M2.2n/an/a
20242024-12-31USD 29.07Mn/an/an/a
20232023-12-29USD 80.32Mn/an/an/a
20222022-12-30USD 95.54M4.0n/an/a
20212021-12-31USD 49.89M3.1n/an/a

About Live Ventures Inc

Live Ventures Incorporated, together with its subsidiaries, engages in the flooring and steel manufacturing, and retail businesses in the United States. It operates in five segments: Retail-Entertainment, Retail-Flooring, Flooring Manufacturing, Steel Manufacturing, and Corporate and Other. The Retail-Entertainment segment provides a selection of entertainment products, including new and pre-owned movies, video games, and music products, as well as ancillary products, such as books, comics, toys, and collectibles.

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Frequently asked questions

What is Live Ventures Inc's market cap?

Live Ventures Inc's market capitalization is USD 23.50M.

What does Live Ventures Inc do?

Live Ventures Incorporated, together with its subsidiaries, engages in the flooring and steel manufacturing, and retail businesses in the United States. It operates in five segments: Retail-Entertainment, Retail-Flooring, Flooring Manufacturing, Steel Manufacturing, and Corporate and Other. The Retail-Entertainment segment provides a selection of entertainment products, including new and pre-owned movies, video games, and music products, as well as ancillary products, such as books, comics, toys, and collectibles.