QINGCI GAMES INC. -00001

Research QINGCI GAMES INC. -00001 (Z56) on Bullrun: market cap EUR 176.98M, P/E 12.8. Explore financials, valuation history, model signals, and stock context.

Key Metrics

Valuation Snapshot

latest market cap is EUR 176.98M; P/E is 12.8.

Peer valuation comparison

Latest P/E is 12.8x versus a Communication Services sector median of 16.43x (22.1% below).

Latest P/E is 12.8x versus a China median of 10.67x (19.9% above).

Five-year financial history

YearRevenueNet incomeFree cash flowGross marginDiluted EPSCashTotal debtEquity
FY2024CNY 627.96MCNY 51.12MCNY 5.13M57.8%0.07CNY 449.98MCNY 40.53MCNY 1.82B
FY2023CNY 905.74M-CNY 37.37M-CNY 6.80M61.6%-0.05CNY 538.00MCNY 44.37MCNY 1.75B
FY2022CNY 630.37MCNY 50.28M-CNY 34.60M67.0%0.07CNY 1.00BCNY 26.80MCNY 1.76B
FY2021CNY 1.11B-CNY 367.23MCNY 194.02M73.5%-0.96CNY 1.17BCNY 32.56MCNY 1.65B

Valuation history

YearSnapshot dateMarket capP/EDividend yieldAnnual dividend/share
20262026-08-18EUR 176.98M12.8n/a0

Dividend history

Latest trailing dividend snapshot: annual dividend/share 0 EUR.

YearDividends/share
FY20220.02 CNY

About QINGCI GAMES INC. -00001

Qingci Games Inc., an investment holding company, develops, publishes, and operates mobile games in Mainland China, Japan, the United States, Canada, Australia, New Zealand, Hong Kong, Macau, Taiwan, and internationally. The company engages in the sale of in-game virtual items and game peripheral products; and licensing of self-developed games to third-party publishers. It also provides in-game advertising, marketing, and promotion services;

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Frequently asked questions

What is QINGCI GAMES INC. -00001's market cap?

QINGCI GAMES INC. -00001's market capitalization is EUR 176.98M.

What is QINGCI GAMES INC. -00001's P/E ratio?

QINGCI GAMES INC. -00001's price-to-earnings (P/E) ratio is 12.8.

What does QINGCI GAMES INC. -00001 do?

Qingci Games Inc., an investment holding company, develops, publishes, and operates mobile games in Mainland China, Japan, the United States, Canada, Australia, New Zealand, Hong Kong, Macau, Taiwan, and internationally. The company engages in the sale of in-game virtual items and game peripheral products; and licensing of self-developed games to third-party publishers. It also provides in-game advertising, marketing, and promotion services; and technical, product design, information, and management consultation services.